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31.
机载红外搜索跟踪系统 总被引:2,自引:0,他引:2
红外搜索和跟踪(IRST) 系统是迅速探测红外威胁源的存在, 识别威胁源的种类,测定威胁源的方位并报警的一种光电系统。介绍了对机载IRST的性能要求, 美国和欧洲等国对机载IRST的研制及装备概况, 分析了今后机载IRST系统的发展方向。 相似文献
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This article introduces the use of Benders' cuts to guide a large neighborhood search to solve the traveling umpire problem, a sports scheduling problem inspired by the real‐life needs of the officials of a sports league. At each time slot, a greedy matching heuristic is used to construct a schedule. When an infeasibility is recognized first a single step backtracking is tried to resolve the infeasibility. If unsuccessful, Benders' cuts are generated to guide a large neighborhood search to ensure feasibility and to improve the solution. Realizing the inherent symmetry present in the problem, a large family of cuts are generated and their effectiveness is tested. The resulting approach is able to find better solutions to many instances of this problem. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011 相似文献
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A genetic algorithm with neighborhood search for the resource‐constrained project scheduling problem
The resource‐constrained project scheduling problem (RCPSP) consists of a set of non‐preemptive activities that follow precedence relationship and consume resources. Under the limited amount of the resources, the objective of RCPSP is to find a schedule of the activities to minimize the project makespan. This article presents a new genetic algorithm (GA) by incorporating a local search strategy in GA operators. The local search strategy improves the efficiency of searching the solution space while keeping the randomness of the GA approach. Extensive numerical experiments show that the proposed GA with neighborhood search works well regarding solution quality and computational time compared with existing algorithms in the RCPSP literature, especially for the instances with a large number of activities. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011 相似文献
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A. Garnaev 《海军后勤学研究》2007,54(1):109-114
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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针对导弹防御中可能出现的有源假目标欺骗干扰,从雷达数据处理的层次上进行了真假目标鉴别研究。利用自由段有源假目标与实体目标在动力学模型上的本质差异,提出了动力学模型匹配系数的概念,推导出理想条件下的动力学模型匹配系数的解析表达式。在弹道目标跟踪的基础上设计了有源假目标鉴别算法。结合中程弹道,进行了真假目标鉴别的计算机仿真实验。实验结果表明,所提算法能有效鉴别有源假目标。 相似文献
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克拉美-罗下限(CRLB)作为参数估计所能达到的最低误差限,常被用来衡量算法估计性能的优劣程度。以转弯机动为例,研究了有源(主动)和无源(被动)两种观测条件下目标跟踪CRLB计算的一般方法,并通过矩阵理论分析了目标机动可能引起的CRLB突变的原因,为机动目标跟踪的算法性能评估提供了有效手段。最后给出了仿真算例。 相似文献
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